Game Development - Game Creation Career

Degree offered

Associate in Science in Computer Information Systems (Game Development - Game Creation Concentration)

Credits required 63/64

Dean

William Berardi

Program contact

Priscilla Grocer, Department Chair and Professor of Computer Information Systems, ext. 2403

Program Goals Statement

The program prepares students for entry into the video game industry. It offers those who want to combine a love of games, fun, and competition with the development of serious computer skills and prepare for a rapidly expanding career field. In the last two semesters of the program, coursework mimics industry development as students work in teams to propose and develop a game for distribution. This program is for the students interested in the overall creation and packaging of games.

Student Learning Outcomes

See Learning Outcomes

Program Information

  • Students have access to a broad range of technology, including a dedicated multimedia lab.
  • Note: Students may be required to obtain and use specific hardware, operating systems, or applications.

Elective Recommendations

After BCC

  • BCC has established partnerships with several computer game developers. Students have been given the opportunity to do internships and paid work.

Infused General Education Competencies

Technical Literacy, First Year Experience

 

Degree Requirements

General Courses

BUS 115Fundamentals of an Enterprise

1 credit

ENG 101Composition I: College Writing

3 credits

ENG 102Composition II: Writing about Literature

3 credits

MTH 141Technical Mathematics I

4 credits

Total Credit Hours:11

Choose one of the following

COM 101Fundamentals of Public Speaking

3 credits

COM 114Professional Speaking

3 credits

COM 118Communication Skills

3 credits

Total Credit Hours:3

Choose one of the following

HST 111The West and the World I

3 credits

HST 112The West and the World II

3 credits

HST 113United States History to 1877

3 credits

HST 114United States History from 1877

3 credits

HST 115Twentieth Century Social History-1919 to the Present

3 credits

HST 116American Foreign Policy-1898 to the Present

3 credits

Total Credit Hours:3

Choose one of the following

SOC 101Principles of Sociology

3 credits

SOC 212The Sociology of Social Problems

3 credits

Total Credit Hours:3

 

Elective Courses

Multicultural Perspective Elective

0-3 credits

Science Elective

3-4 credits

Choose course from Transfer Electives and Elective Recommendations

Core Courses

CIS 120Programming: Logic, Design and Implementation

3 credits

CIT 140Electronic Game Development I

3 credits

CIT 141Visual Concepts for Game Designers

3 credits

CIT 142Computer Game Level Building

3 credits

CIT 143Programming for Game Developers I

3 credits

CIT 247Pre-Production Game Development

3 credits

CIT 276Game Production

4 credits

Total Credit Hours:22

Concentration Courses

CIT 240Modding I

3 credits

CIT 241Electronic Game Development II

3 credits

CIT 243Game and Sound Protection

3 credits

CIT 245Game Design on Paper

3 credits

CIT 246Modding II

3 credits

CIT 262Advanced Game Analysis

3 credits

Total Credit Hours:18

Recommended Course Sequence - Fall Semester 1

CIS 120, CIT 140CIT 141, CIT 142, ENG 101 

Recommended Course Sequence - Spring Semester 2

BUS 115, CIT 143, CIT 240, CIT 241, ENG 102, MTH 141

Recommended Course Sequence - Fall Semester 3

CIT 245, CIT 246, CIT 247, COM 101 or COM 114 or COM 118, SOC 101 or SOC 212

Recommended Course Sequence - Spring Semester 4

AMC/HST Elective, CIT 243, CIT 262, CIT 276

 

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