Game Development - Game Programming Career

Degree offered

Associate in Science in Computer Information Systems (Game Development - Game Programming Concentration)

Credits required 63/65

Dean

William Berardi

Program contact

Priscilla Grocer, Department Chair and Professor of Computer Information Systems, ext. 2403

Program Goals Statement

The video gaming industry is the fastest-growing segment of the entertainment business.

This program develops a strong programming background for entry-level positions to bring games action to the screen. In the last two semesters of the program, coursework mimics industry development as students work in teams to propose and develop a game for distribution.

Student Learning Outcomes

See Learning Outcomes

After BCC

  • The nearby Boston area offers access to a thriving computer game industry. The College has close relationships with a number of these firms. Students are encouraged to build on the programming skills developed in this program to enhance their knowledge and marketability.

Program Information

  • Students have access to a broad range of technology, including a dedicated multimedia lab. Classes are offered days, evenings, and weekends.
Note: Students may be required to obtain and use specific hardware, operating systems, or applications.

Elective Recommendations

Infused General Education Competencies

Technical Literacy, First Year Experience

Degree Requirements

General Courses

BUS 115Fundamentals of an Enterprise

1 credit

ENG 101Composition I: College Writing

3 credits

ENG 102Composition II: Writing about Literature

3 credits

MTH 141Technical Mathematics I

4 credits

Total Credit Hours:11

Choose one of the following

HST 111The West and the World I

3 credits

HST 112The West and the World II

3 credits

HST 113United States History to 1877

3 credits

HST 114United States History from 1877

3 credits

HST 115Twentieth Century Social History-1919 to the Present

3 credits

HST 116American Foreign Policy-1898 to the Present

3 credits

Total Credit Hours:3

Choose one of the following

COM 101Fundamentals of Public Speaking

3 credits

COM 114Professional Speaking

3 credits

COM 118Communication Skills

3 credits

Total Credit Hours:3

Choose one of the following

SOC 101Principles of Sociology

3 credits

SOC 212The Sociology of Social Problems

3 credits

Total Credit Hours:3

Choose courses from Transfer Electives and Elective Recommendations

Elective Courses

Multicultural Perspective Elective

3 credits

Elective - Science

3-4 credits

Choose courses from Transfer Electives and Elective Recommendations

Core Courses

CIS 120Programming: Logic, Design and Implementation

3 credits

CIT 140Electronic Game Development I

3 credits

CIT 141Visual Concepts for Game Designers

3 credits

CIT 142Computer Game Level Building

3 credits

CIT 143Programming for Game Developers I

3 credits

CIT 247Pre-Production Game Development

3 credits

CIT 276Game Production

4 credits

Total Credit Hours:22

Concentration Courses

CIS 159MySQL and PHP

3 credits

CIT 242Programming for Game Developers II

3 credits

CIT 248Data Structures in the Game Environment

3 credits

CIT 260Topics in Game Programming

3 credits

CIT 261Fundamentals of Game Engine Design

3 credits

Total Credit Hours:15

Choose one elective from

CIS 122Internet Developer

3 credits

And

CIS 156Visual Basic

3 credits

Or

CIS 157Object-Oriented JAVA Programming I

4 credits

Recommended Course Sequence - Fall Semester 1

CIS 120, CIT 140, CIT 141, CIT 142, ENG 101

Recommended Course Sequence - Spring Semester 2

CIS Elective, BUS 115, CIS 159, CIT 143, ENG 102, MTH 141

Recommended Course Sequence - Fall Semester 3

CIT 242, CIT 247, CIT 260, COM 118 or COM 101 or COM 114, SOC 101 or SOC 212

Recommended Course Sequence - Spring Semester 4

AMC/HST Elective, CIT 248, CIT 261, CIT 276, Science Elective

Note: Students may be required to obtain and use specific hardware, operating systems, or applications

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