Game Development - Game Creation Career
Degree offered
Associate in Science in Computer Information Systems (Game Development-Creation Concentration)
Credits required 63/64
Dean
William Berardi, william.berardi@bristolcc.edu
Program contact
Priscilla Grocer, Department Chair and Professor of Computer Information Systems, priscilla.grocer@bristolcc.edu
Program Code: CI
Concentration Code: CIGC
Program Goals Statement
The program prepares students for entry into the video game industry. It offers those who want to combine a love of games, fun, and competition with the development of serious computer skills and prepare for a rapidly expanding career field. In the last two semesters of the program, coursework mimics industry development as students work in teams to propose and develop a game for distribution. This program is for the students interested in the overall creation and packaging of games.
Program information
Transfer credit for any Computer Information Systems (CIS or CIT) course must be approved by the CI Department Chair or by a full-time CI faculty member.
Note: Students may be required to obtain and use specific hardware, operating systems, or applications.
Elective Recommendations
After BCC
BCC has established partnerships with several computer game developers. Students have been given the opportunity to do internships and paid work.
Infused General Education Competencies
Technical Literacy, First Year Experience
Student Learning Outcomes
See Learning Outcomes.
Learning Outcomes
- Apply the general rules of critical analysis and deductive reasoning to logically solve specific problems and to evaluate the results to determine if they are logically sound
- Determine information needs, evaluate reliability of sources, access the information, decide its relevance and assemble it to meet their needs
- Define and develop a game from concept and implement the game during the capstone course.
- Acquire the skills needed to implement all of the necessary assets for a game ie music, sound, levels, programming, design.
- Assemble a broad based knowledge that will allow them to work effectively in the computing field.
- Demonstrate an understanding of today's computer environment, be able to appraise changes and will be able to acquire the knowledge and skills to adapt.
- Communicate effectively to convey technical information to the groups they support and to understand their needs.
Degree Requirements
Choose one of the following
COM 101 | Fundamentals of Public Speaking | 3 credits |
COM 114 | Professional Speaking | 3 credits |
| Total Credit Hours: | 3 |
Choose one of the following
HST 111 | The West and the World I | 3 credits |
HST 112 | The West and the World II | 3 credits |
HST 113 | United States History to 1877 | 3 credits |
HST 114 | United States History from 1877 | 3 credits |
HST 115 | Twentieth Century Social History-1919 to the Present | 3 credits |
HST 116 | American Foreign Policy-1898 to the Present | 3 credits |
| Total Credit Hours: | 3 |
General Courses
BUS 115 | Fundamentals of an Enterprise | 1 credit |
ENG 101 | Composition I: College Writing | 3 credits |
ENG 102 | Composition II: Writing about Literature | 3 credits |
MTH 152 | College Algebra | 3 credits |
| Total Credit Hours: | 10 |
Choose one of the following
SOC 101 | Principles of Sociology | 3 credits |
SOC 212 | The Sociology of Social Problems | 3 credits |
| Total Credit Hours: | 3 |
Elective Courses
| Multicultural Perspective Elective | 0-3 credits |
| Science Elective | 3-4 credits |
Choose course from Transfer Electives and Elective Recommendations
Core Courses
CIS 120 | Programming: Logic, Design and Implementation | 3 credits |
CIT 140 | Electronic Game Development I | 3 credits |
CIT 141 | Visual Concepts for Game Designers | 3 credits |
CIT 142 | Computer Game Level Building | 3 credits |
CIT 143 | Programming for Game Developers I | 3 credits |
CIT 247 | Pre-Production Game Development | 3 credits |
CIT 276 | Game Production | 4 credits |
| Total Credit Hours: | 22 |
Concentration Courses
CIT 240 | Modding I | 3 credits |
CIT 241 | Electronic Game Development II | 3 credits |
CIT 243 | Game and Sound Production | 3 credits |
CIT 245 | Game Design on Paper | 3 credits |
CIT 246 | Modding II | 3 credits |
CIT 262 | Advanced Game Analysis | 3 credits |
| Total Credit Hours: | 18 |
Recommended Course Sequence - Fall Semester 1
CIS 120 | Programming: Logic, Design and Implementation | 3 credits |
CIT 140 | Electronic Game Development I | 3 credits |
CIT 141 | Visual Concepts for Game Designers | 3 credits |
CIT 142 | Computer Game Level Building | 3 credits |
ENG 101 | Composition I: College Writing | 3 credits |
Recommended Course Sequence - Spring Semester 2
BUS 115 | Fundamentals of an Enterprise | 1 credit |
CIT 143 | Programming for Game Developers I | 3 credits |
CIT 240 | Modding I | 3 credits |
CIT 241 | Electronic Game Development II | 3 credits |
ENG 102 | Composition II: Writing about Literature | 3 credits |
MTH 152 | College Algebra | 3 credits |
Recommended Course Sequence - Fall Semester 3
CIT 245 | Game Design on Paper | 3 credits |
CIT 246 | Modding II | 3 credits |
CIT 247 | Pre-Production Game Development | 3 credits |
COM 101 | Fundamentals of Public Speaking | 3 credits |
| Or | |
COM 114 | Professional Speaking | 3 credits |
SOC 101 | Principles of Sociology | 3 credits |
| Or | |
SOC 212 | The Sociology of Social Problems | 3 credits |
Recommended Course Sequence - Spring Semester 4
| AMC/HST Elective | 3 credits |
CIT 243 | Game and Sound Production | 3 credits |
CIT 262 | Advanced Game Analysis | 3 credits |
CIT 276 | Game Production | 4 credits |